BrainBuilder 3.0 - The Proven Tool For Building Mental Power

 
BrainBuilder 3.0 - The Proven Tool For Building Mental Power
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BrainBuilder is a "neurobic", computer-based training program that is designed to assess and build auditory and visual sequential processing abilities. With as little as ten minutes of daily mental exercise powerful gains can be made using BrainBuilder in short-term memory and thinking skills. In an intensive series of adaptive, interactive exercises, BrainBuilder trains the brain to expand its ability to sequentially process auditory and visual information. Sequential processing is fundamental to all learning activities, communication, social interaction and higher order cognitive functions.

See significant, lasting changes in auditory and visual skills and short-term memory.

Psychologists and educators call it "sequential processing." It's essential to every mental process, including every level of verbal communication. Better sequential processing enables us to take in more of what there is to see and hear. It determines how quickly and clearly we can grasp concepts with 3 or 5 or 7 components. And it determines how effectively we can express ourselves to others. Some things work just fine. Others work, but s-l-o-w-l-y, or more crudely.

Use brain-building methods tested and proven effective over a 30-year period on over 15,000 children and adults. The human brain has unlimited potential! With just ten minutes playtime per day you can build your brain's neural network to boost your ability to absorb and process information... See the difference in school, the office, social settings, and throughout your life.

Fast, simple, easy-to-use software helps you get powerful results in as little as 10 minutes per day. With Brain Builder, you play up to 7 different 2-3 minute activities every day. Brain Builder automatically sets and adjusts the level of difficulty to help you succeed and challenge you to improve, providing feedback every step of the way.

The program consists of seven activities. Three focus on auditory processing, three on visual processing, and one on attention and cognitive processing speed. A baseline level is established in each of the activities, then the program moves you to more challenging levels of training. Results from the activities are analyzed by session and compared with your progress to date and may be viewed in reports and graphs.

Learn more about Brain Builder's Seven Activities.

Here you will find a brief description of each of the seven BrainBuilder activities. These activities form the backbone of BrainBuilder; it is by using these activities on a regular basis that you can make the greatest strides in improving your mental capacity.

The sequential processing activities all present sequences of digits presented in various ways either to the visual or auditory system. The program uses a sophisticated random number generator to ensure that number sequences are not repeated so the brain does not lock into a previously recognized pattern. The auditory activities are unique in that when the digits are presented, a different acoustic voice is used with each sequence presentation. This is so the ear and brain can tune in to voices with different pitches and tonal qualities in the sound spectrum. Each activity also involves a valuable motor component since answers are entered into the computer either using the computer mouse or the keyboard.

Intensity Activity

The Intensity Activity is an exercise of sustained attention designed to get your brain into the sharper focus required to master the BrainBuilder activities. This exercise should be used every time you begin a new session. It helps to wake you up and raise your level of attention. In the Intensity Activity, an eye is flashed on the screen for a fraction of a second. You should hit the spacebar as fast as possible if the eye is open; your score is the number of milliseconds between the time the eye is displayed and the moment when you press the spacebar. However, if the eye is closed, you should not hit the spacebar at all; doing so results in a penalty. In other words, the idea is to respond as quickly as possible, pressing the spacebar as soon as the open eye appears, and not touching the spacebar when the closed eye appears.

Visual Base Activity

The Visual Base Activity exercises immediate and short-term visual memory and conceptualization skills. Although simple in design and function, this activity is one of the most important. The computer produces a random number, and after displaying it for a short time, erases it and prompts you to enter the number in the correct sequence. The length of the number depends on the level of your advancement; you might start out mastering four - or five - digit numbers, and eventually progress to nine or ten.

Visual Flash Activity

The Visual Flash Activity exercises immediate, working and short-term visual memory, visualization and conceptualization skills. Much like the Visual Base Activity, this activity displays a set of numerals that once the presentation is complete, must be entered in the same order as they were given. However, they are displayed one at a time, and then must be entered together in the correct sequence. The length of the number (how many digits it is composed of) is determined by your current level. This activity offers different selections for the speed at which the numbers are displayed.

Visual Reverse Activity

The Visual Reverse Activity exercises immediate, working and short-term visual memory, visualization and conceptualization skills. This activity is virtually identical to the Visual Flash Activity, with the singular difference that the digits must be entered in reverse order. In other words, the numerals in the sequence are displayed one at a time in the box at the top of the screen, and then must be entered together in reverse order. For example, if the sequence 1-2-0-9-7-4 is displayed (one number at a time), you should enter 4-7-9-0-2-1. Like the Visual Flash Activity, this activity offers presentation speed selections.

Auditory Base Activity

The Auditory Base Activity exercises immediate and short-term auditory memory, and conceptualization skills. In this activity, a random sequence of digits, are presented by one of eight different voices in regularly timed one-second intervals. After the sequence is given you are prompted to enter in the numerals, in the correct sequence.

Auditory Random Activity

The Auditory Random Activity exercises immediate, working and short-term auditory memory, visualization and conceptualization skills. This activity is identical to the Auditory Base Activity with the exception that random pauses are inserted in the presentation of the numerals. For example, in the Auditory Base Activity, the given sequence might be 0-5-1-2, while in the Auditory Random Activity it would be 0-5---1-2. However, the pauses don't affect how you should enter the sequence; the numerals should be entered in the same order in which they are read.

Auditory Reverse Activity

The Auditory Reverse Activity exercises immediate, working and short-term auditory memory, visualization and conceptualization skills. As in the Auditory Base Activity, a random sequence is presented by one of eight different voices, which change throughout the activity. After the sequence is given, you should enter it in the reverse order of how it was read. For example, if the sequence given is 0-5-1-1-9-9, you should enter 9-9-1-1-5-0.



The principle behind Brain Builder is exercise. The more you exercise your brain's fundamental processing capacities, the stronger, more efficient and more organized they become. As the pathways of your neural network proliferate and deepen, so too will your ability to absorb and process information quickly and easily.

The result is clearer, quicker thinking, less confusion and better communication. You'll have less need to reread information or hear it repeated, and faster, more accurate responses to real- life or academic problems. Naturally, this means less stress, higher self-esteem, and greater satisfaction and all-around success in life.

With regular use of Brain Builder, you can gradually increase the number or "span" of digits, or numbers, that you can store and retrieve, thus increasing your short-term memory.

Better memory is just the first level of benefit you will notice. If you can grasp the relationship of more factors that are interacting in a given situation you may be able to solve problems more successfully that would otherwise be too complex to comprehend.

Applications

  • Increase short-term memory capacity

  • Improve auditory and visual processing

  • Raise cognitive processing speed

  • Develop visualization & conceptualization

  • Improve attention and concentration

  • Enhance listening & reading

  • Increase mental efficiency & organization

  • Increase confidence and self expression

  • Reduce confusion and mental stress

  • Enhance communication and social interactions

  • Support growth in emotional intelligence

    System Requirements

    WINDOWS®:

  • 486 processor or better
  • 8MB RAM
  • Microsoft Windows 95 or higher (does not run on Vista)
  • 640 X 480, 256 color display
  • 2X CD-ROM drive
  • Windows compatible sound card

    MAC®:

  • 68040 processor or higher, or Power PC
  • 8 MB RAM
  • OS 7.1 to 8.5 (English versions only)
  • 640 X 480, 8 bit video
  • 2X CD-ROM drive

    The BrainBuilder Home Version allows up to five family members to use the program on a single computer. It includes all seven of the neurodevelopmental activities with individual data and progress reporting and analysis. This version of BrainBuilder is intended for families for private, personal use only. See below for using BrainBuilder in an educational or classroom setting.

    Special Note: Brain Builder is for adults and children as young as 4 with guidance.



    Testimonials

    "Students were immediately interested when they heard that BrainBuilder would help them think faster, remember more, and improve listening skills among other things. They thronged to get a place at computers and were mesmerized by the self-competitive nature of the game. Playing against each other was also popular although scoring was not divulged by the teachers.

    Students like feeling in control. They like ways to improve their abilities. They like to compete and see themselves progress. They like color, sound, variation, and speed. The program is fun to use, interesting, and really works. The music involved, the various exercises, and the various levels are exciting and have great classroom application. Listening skills nationwide are regressing. Using this program at this time is a real boon to children. We have recommended the home version of the program to countless parents. BrainBuilder works! The children love it, I love it, and their parents are excited about the results."


    Michelle Evans 6th Grade Teacher Valley Elementary School

    "Thanks for creating BrainBuilder.

    In my research into enhancing peak performance of executives and sales people, your software has been invaluable in measuring progress, enhancing memory skills, improving executive functioning, and reducing reactions times. My research subjects progressed further and more quickly when they used Brain Builder."


    John F. Gilbert, Ph.D. Certified Peak Performance Specialist, Diplomate

    "We have been training memory skills for our students (children and adults) for the past thirty-three years. BrainBuilder is the first program we have found that provides the practice and intensity that makes a difference! We encourage our clients to purchase a copy for practice at home. This helps them increase their processing skills rapidly and improves their memory. The program is well-structured so that parents can help their children at home and adults can work on their own to increase memory skills. The results we are seeing are truly impressive! Thanks!"

    Joan M. Smith, Ed.D. Melvin-Smith Learning Center/EDU-Therapeutics Licensed Educational Psychologist Licensed Speech Pathologist



    Brain Builder Frequently Asked Questions.

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    Brain Builder Educational Versions

    Brain Builder Educational Versionspad
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  • Stand Alone (1 CD)- Up to 15 Students

  • Classroom Pack (5 CDs)- Up to 15 Students per CD

  • Lab Pack (10 CDs)- Up to 15 Students per CD

    The BrainBuilder School Edition allows up to 15 students per CD to use the program on a single computer. It includes all seven of the neurodevelopmental activities with individual data and progress reporting and analysis.

    This edition of BrainBuilder is intended for school or other facility use only.

    Educational versions are shipped publisher direct ... please allow an additional 7-10 days for delivery.
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